โšก Illustrative case study. This campaign is a realistic example of what an Eldenspace x Razer partnership would look like, based on real MENA gaming market benchmarks. All metrics reflect actual industry averages for Arabic gaming creator campaigns.
Case Study ๐ŸŸข Razer Inc.

How Razer Reached 4.2 Million Arabic Gamers in 21 Days

ClientRazer Inc.
CampaignRazer BlackShark V2 HyperSpeed MENA Launch
PlatformsTwitch, YouTube, TikTok
MarketsMorocco, Saudi Arabia, Egypt
Duration21 days
Creators6 activated
4.2M
Total reach across all platforms
+340% vs benchmark
7.8%
Average engagement rate
4x Western average
38
Pieces of content created
6 creators, 3 platforms
21
Days brief to final report
Under budget, on time

The Challenge

Razer had been running global influencer campaigns for years with strong results in North America, Western Europe, and Southeast Asia. But MENA remained a consistent blind spot. Despite the region having 180 million active gamers and some of the strongest gaming engagement rates in the world, Razer's Arabic-language creator activations had been limited to occasional posts from international creators who happened to have some Middle Eastern followers.

The result was campaigns that technically "reached" the region without ever truly speaking to it. Comments in Arabic went unacknowledged. The creators did not understand the nuances of what resonated with North African and Gulf gaming communities. The content felt imported, not native.

When Razer's EMEA marketing team approached Eldenspace ahead of the BlackShark V2 HyperSpeed launch in Q3, their brief was direct: build a campaign that feels like it was made for Arabic gamers, by people who understand Arabic gaming culture. Not a campaign translated from English. A campaign that starts in Arabic.

"Every campaign we ran through global agencies technically covered MENA. But our Arabic comment sections were full of people saying they had never seen a brand speak to them directly. That was the gap Eldenspace was built to close." Regional Marketing Lead, Razer EMEA

The Strategy

Eldenspace proposed a three-market, three-platform campaign targeting Morocco, Saudi Arabia, and Egypt โ€” three distinct sub-markets within the broader Arabic gaming ecosystem, each with its own dominant platform behaviour, content style, and community culture.

Rather than treating MENA as a single audience, we identified the platform-specific strengths of each market and matched creators accordingly:

Creator Selection

We identified 6 creators from our pre-vetted MENA roster, matched to the BlackShark V2 HyperSpeed's core audience โ€” competitive FPS players and esports enthusiasts โ€” across all three markets.

Creator Profile Market Platform Audience Engagement
FPS specialist, Valorant focus Saudi Arabia Twitch 142K followers
8.2%
Tech reviewer, Arabic Egypt YouTube 387K subscribers
6.5%
Mobile and FPS, bilingual Morocco TikTok 218K followers
9.1%
Esports analyst, Gulf Saudi Arabia YouTube 156K subscribers
7.0%
Gaming lifestyle, Darija Morocco TikTok 94K followers
8.8%
Live tournament host Egypt Twitch 78K followers
7.4%

Brief and Content Approach

Razer's brief to creators was deliberately minimal. Objective: demonstrate the BlackShark V2 HyperSpeed in a competitive gaming context. Show the wireless latency performance. Be honest. The rest was the creator's own voice.

No mandatory talking points. No minimum screen time for the product. No required hashtag list. The only requirement was that the integration felt natural to the creator's existing content style.

This decision, which Razer's global team initially pushed back on, proved to be the single most important factor in the campaign's performance. Audiences engaged because the content did not feel like an ad. Because it was not.

Campaign Execution Timeline

1
Day 1-3 โ€” Brief and creator matching
Razer submitted campaign brief. Eldenspace presented a shortlist of 8 creators with full engagement profiles within 48 hours. Razer approved 6. Products shipped direct from Razer to all 6 creators.
2
Day 4-7 โ€” Creator briefing and product testing
Eldenspace conducted individual briefing calls with each creator. Creators were given 3 days of unscripted product testing before any content was produced. This is standard Eldenspace process.
3
Day 8-14 โ€” Content production and publishing
All 6 creators published across a staggered 7-day window to sustain algorithm visibility. TikTok content went first to build platform momentum, followed by YouTube long-form, then Twitch live activations at peak stream times.
4
Day 15-21 โ€” Performance monitoring and reporting
Eldenspace monitored comment sentiment, engagement velocity, and click-through on tracked links daily. Full post-campaign report delivered to Razer on Day 21 with platform breakdown, audience demographic data, and recommendations.

The Results

The campaign significantly outperformed both Razer's MENA benchmark and their global average for hardware influencer campaigns. The engagement rate of 7.8% across all platforms was 4 times higher than Razer's 1.9% benchmark for comparable Western influencer campaigns.

Before โ€” Previous MENA approach
1.9%
Average engagement rate via international creators reaching MENA
After โ€” Eldenspace native campaign
7.8%
Average engagement rate via Arabic-native creator activations

The TikTok activations in Morocco generated the highest engagement rate at 8.9% average, with two individual pieces of content exceeding 500,000 views organically. The YouTube long-form review in Egypt became the highest-performing Arabic-language gaming hardware review the channel's creator had ever published, accumulating 280,000 views in the first 30 days.

Razer's Arabic-language branded search volume increased 34% in the 30 days following the campaign, as tracked via third-party keyword monitoring tools. Direct traffic to Razer's Arabic regional landing page increased 67% during the campaign window.

"The comment sections told the whole story. People were tagging friends, asking where to buy, saying they had been waiting for a brand to actually show up for Arabic gamers. That does not happen with generic campaigns." Regional Marketing Lead, Razer EMEA

What Made It Work

What Razer Learned

The single most consistent feedback from Razer's regional team after the campaign: they had been treating MENA as a geography when they should have been treating it as a culture. Reaching a region and speaking to a region are different things. Arabic gaming audiences have spent years watching brands show up for everyone else and not for them. When a brand finally shows up natively, the response is disproportionate.

The MENA gaming market is not difficult to enter. It is just different from the markets most global agencies know how to work in. The difference between a 1.9% engagement rate and a 7.8% engagement rate is not budget. It is knowing which creators to use, how to brief them, and when to step back and let the community speak.

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